Pieces

Red Stats are Combat

Blue Stats are Speed

Bird

Bird

Count: 15 - 20

Blockhead

Blockhead

Count: 5 - 7

Catapult

Catapult

Count: 2 - 3

x2 combat bonus against enemies in trenches. Dies if enters trenches.
Cerberus

Cerberus

Count: 1

Engages in combat with allied pieces and enemy pieces.
Cloud Man

Cloud Man

Count: 2 - 3

Disappears from beginning of turn until end of turn. Cannot rotate.
Crab

Crab

Count: 15 - 20

Cyclops

Cyclops

Count: 2 - 4

Drunk

Drunk

Count: 3 - 4

If moves during turn, rotates at end of turn to face direction last moved.
Harpy

Harpy

Count: 5 - 8

Upon death, knocks adjacent killers away one hex.

No knockback happens if there's another piece where the killer would be sent.
No knockback happens if the killer would be knocked off the edge of the board.
Multiple harpies knock piece towards average angle, if in between hexes, no knockback occurs.
Two surrounding harpies on opposite sides or three surrounding harpies (unless all three are next to each other) will cause a Harpy Bomb and kill the opposing piece no matter what.
Landing on a Harpy also causes death because said piece would get knocked into outer space.
Imp Swarm

Imp Swarm

Count: 2 - 3

Upon victory, Imp Swarm moves toward spot of opponent.

If multiple opponents or ranged combat, Imp Swarm moves toward front-most direction or in-between if necessary.
King

King

Count: 1

Combat power in each direction equal to sum of contiguously touching allies' attack stat in said direction.
Left Berzerker

Left Berzerker

Count: 1

Cannot rotate
Magician

Magician

Count: 5 - 8

Fights 9 minus opponent's strength
Necromancer

Necromancer

Count: 1

Upon death or ransacking territory, player draws and keeps a pre-determined piece from the graveyard.
Pikeman

Pikeman

Count: 15 - 20

Priest

Priest

Count: 1

Converts instead of kills if contributes to a victory. Combat multiplied (instead of divided) by number of enemies.

Kills instead of converting in top combat.
Reverse Centaur

Reverse Centaur

Count: 3 - 5

Fights opponent's speed instead of strength.

Still uses own strength to fight. Strength but not speed reduced by multiple opponents.
Right Berzerker

Right Berzerker

Count: 1

Cannot rotate
Skeleton

Skeleton

Count: 3 - 5

Dies at end of turn if enters combat
Snake

Snake

Count: 5 - 6

Can be placed in trenches adjacent to player-controlled territory.
Only one Snake can be placed in a particular trench on one turn.
Dies if placed in same spot at same time as opposing Snake, as determined by Top Combat.
Cannot be drawn on the setup turn.
Summoner

Summoner

Count: 1

Upon placement or killing opposing pieces, player draws and keeps additional piece if summoner survives to end of turn.
Tower

Tower

Count: 2 - 3

Witch

Witch

Count: 5 - 6

Can rotate after moving.
Dies at end of non-placement turn if does not move.