




| Priority 5 | Priority 4 | Priority 3 | Priority 2 | Priority 1 |
|---|---|---|---|---|
|
Ranged Combat Pieces move Close Combat |
Ranged Combat Pieces move Close Combat |
Ranged Combat Pieces move Close Combat |
Ranged Combat Pieces move Close Combat |
Ranged Combat Pieces move Close Combat |
| Type | When it happens | Combat output from each piece | Close Combat | Opposing pieces are directly next to each other | Combat stat in direction of opponent, divided by number of opponents |
|
|---|---|---|---|
| Ranged Combat (straight-on) |
Opposing pieces try to move to the same spot | Combat stat in direction of desired spot |
|
Ranged Combat (angled) |
Opposing pieces try to move to the same spot | Sum of two combat stats nearest to opponent |
|
| Top Combat | A piece lands on top of another piece | The sum of each piece's Combat stats |
|
| Have a piece in the pit at the beginning of a turn: | Draw 4 pieces instead of 3 | |
|---|---|---|
| Killed a piece in turn prior to this turn: | Draw 4 pieces instead of 3 | |
| Have a piece in the pit at the beginning of a turn AND kill a piece in turn prior to this turn: |
Draw 5 pieces instead of 3 | |
| Participate in ransacking of opposing player's territory: | Draw and keep an additional piece at end of turn | Hand Maximum increases by 1 for rest of game |
Snake
Witch
Harpy
Imp Swarm
Reverse Centaur
Magician
Skeleton
Cloud Man
Necromancer